Our long-term goal is for Riverbend to blend with the natural landscape.

We took an important step in this direction recently by removing tarps and replacing them with soil and grasses.

Additional aesthetic improvements are underway as we continue to cover the existing landfill and plant more grasses.

By 2016, much of the existing landfill will be covered with grasses.

The purpose of the photo simulations is to show how the landfill—including the existing landfill area and the expansion—will look to passersby and neighbors over time.
Orientation Map for Photo Simulations

This aerial photograph shows five viewpoints:
  1. The intersection of Highway 18 and Durham Lane—the view as seen when traveling from McMinnville
  2. Masonville Road-Highway 18 intersection
  3. The view from an elevated area in front of McCabe Chapel
  4. Oldsville Road-Highway 18 intersection—the view from Farmer John’s Produce
  5. Two miles southwest of Riverbend on Highway 18—the view when traveling from Sheridan
The simulations will show views at three stages:

  1. Today
  2. Five years after construction begins for the expansion
  3. When expansion area is closed and planted with grasses and shrubs


Viewpoint 1

View of Riverbend as seen from the intersection of Highway 18 and Durham Lane, when traveling from McMinnville.



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Viewpoint 2

View of Riverbend as seen from the intersection of Highway 18 and Masonville Road, when traveling from McMinnville.



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Acrobat Format
Viewpoint 3

View of Riverbend as seen from McCabe Chapel, approximately one mile east of Riverbend.




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Viewpoint 4

View of Riverbend as seen from Farmer John’s Produce at the intersection of Highway 18 and Oldsville Road.



Full View
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Viewpoint 5

View of Riverbend as seen from Highway 18 two miles southwest of Riverbend, when traveling from Sheridan.



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Simulations are based on actual engineering calculations and drawings from the Riverbend expansion application, to provide the most accurate and realistic representations possible.

Landscaping and plantings shown are based on plans submitted in the application, to show realistic simulations of visual buffers.


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